Mageroyal Farming, or How Herb Spawns Actually Work in WoW

Mageroyal Farming, or How Herb Spawns Actually Work in WoW


Hey there guys! This is Reckles with WTBGold and what I don’t
want to talk about today is how to farm Mageroyal, Briarthorn, and Swiftthistle. There’s no competition, Hillsbrad foothills
is just best. Follow this route, like usual, the map’s down
in the description. I got over a thousand herbs an hour. No other zone comes close. What I do want to talk about today is WHY
this route is great, so I’m gonna take the next 4 minutes to go over how herb nodes work
in World of Warcraft so you guys can understand. Your first instinct as a new farmer or even
as a new guidemaker, is to go to wowhead, look up a map of the herb nodes and say, “wow,
there’s lots of herbs around Ruins of Alterac. I’ll go there. I’ll draw a line around that.” Here’s what happens. Your first five minutes of farming, absolutely
great. Nodes everywhere. You’re constantly herbing. You get like, 40 of each herb in 5 minutes. Then, out of no where things just seem to
stop spawning, almost like an invisible GM is watching you and like, punishing you for
trolling trade chat. It takes you an additional 15 minutes to get
another 40 of each herb. Here’s why. There’s 4 important factors that describe
how herb nodes work. As of Legion, all gathering nodes have some
phasing, where if another player loots an herb, it disappears for them, but the node
is still visible and lootable by you for the next 30 seconds. We’re going to ignore this here because
it’s only really important in current content high competition areas, so you know, you don’t
hate your fellow farmers anymore. The second thing is that each zone has three
important numbers. The first is potential nodes (you can see
this by doing a little work. Going to WoWDB or WoWHead and adding up the
numbers. With the Hillsbrad example, it has about 700
potential nodes). The second number is minimum nodes (For this,
I farmed for a while to empty everything out of Hillsbrad and then just went around physically
counting everything up. Hillsbrad seems to have about 50 nodes as
the minimum) The third number is maximum nodes (generally this is about double the minimum,
but for our test, our example here, let’s say it’s 80)
The third important factor is Auto-fill. Whenever there are fewer herbs in a zone than
the maximum. So, our maximum is 80. If there are only 70 nodes, 1 herb will spawn
randomly somewhere on the map every 60 seconds or so. Now, I don’t know the exact timing. It’s really hard to test. Blizzard hasn’t ever responded to me, and
that’s fine, but this is an interesting mechanic. And I’m not gonna explain it, I want you to
do some thinking here. Tell me in the comments what you think the
affect would be if this didn’t exist. The impact on your results in a zone with
heavy competition, your results in a zone without heavy competition, your total herbalism
auction house earnings, on WoW’s inflation, and finally on just general gathering enjoyment. Would farming be more or less fun if this
didn’t exist? The fourth factor though is Force Spawn, and
this one’s really important. Has a big impact. Whenever an herb is looted when the zone is
already at the minimum, another will instaspawn somewhere else on the map. So let’s combine these four points and look
at Hillsbrad again. I’ll split the map into two sections, the
Ruins and the area around Southshore. I’ll do zone A and zone B and Imagine you’re
farming just the ruins, the one WoW-Professions recommends. Without any competition the map will have
the maximum of 80 nodes up. They’ll be pretty evenly distributed between
zone A and B. So you’ll have a ton of herbs really quickly when you’re gathering for the
first 30 nodes. At that point the random instaspawn will kick
in. Because there are so many potential nodes
we’ll get about half the new herbs spawning in A and half spawning in B. But once we’ve
forced 10 nodes to spawn over in the B, which doesn’t take that long, zone B by itself has
the map-wide 50 node minimum all by itself, so instaspawn turns off, and you’re left
with 1 herb a minute, only half of which spawn in your side. Just the autofill. So, this dynamic zone-wide spawn interaction
is why, for extended farming sessions, you want to design your route so it covers as
many herbs as possible. It’s also why you want to be wary of any
guide maker who gives results from less than 30 minutes or an hour of testing, or of course
anyone who just doesn’t list results at all. So that’s it for me, good luck getting your
mageroyal. Press the like button if you learned something. Subscribe if you want to see future videos. Thank you for watching. Have a great day and happy gold making. I feel…I feel like there should be a drinking
game with this series where you gotta take a shot every time I say the word node.

19 Replies to “Mageroyal Farming, or How Herb Spawns Actually Work in WoW”

  1. i know this is an older video, but i was wondering if this is how herbs have always worked in the history of the game or if its ever been changed

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